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Welcome to my personal home page. There are many pages on this site concerning various topics of an entertaining, yet somewhat technical, nature that many visitors should find fascinating.

News:

At long last, an update to my cryptography pages!

A description of the Abwehr SG-39, which was similar to an Enigma, but with a pinwheel assembly controlling the rotor stepping, has been added to the page on relatives of the Enigma, and a description of the SG-41 has been added to the page on Hagelin machines.


The page on color filter array designs has been updated to include a reference to the Hubble palette. A recent previous update described the new X-Trans and EXR designs from Fujifilm.

The rules for Hiashatar, the current Mongolian form of Great Chess, have been revised so that there is enough detail to actually attempt to play a game of it.




Cryptography Entry Page
Index Page

Pencil and Paper SystemsElectrical and Mechanical Cipher MachinesTelecipher MachinesThe Computer EraPublic-Key CryptographyMiscellaneous Topics

Map Projections Entry/Index Page

Cylindrical ProjectionsAzimuthal ProjectionsConic ProjectionsPseudocylindrical and Pseudoconic ProjectionsPolyconic ProjectionsConventional ProjectionsOther Conformal ProjectionsOther Equal-Area ProjectionsMiscellaneous Projections

A brief page with a few annotations about the Girl Genius web comic, for which a link banner appears to the right, is now on this site.



Miscellaneous:

Featured Images

Signal Flag Systems
The Vocalization of Hebrew
Introduction to HTML
Color Charts
Building Blocks and the Pythagorean Triangle
Efficient and Flexible Text Encoding
Design for a Tall Building

Movie and TV Aspect Ratios
A Limitation of Color Photography
Color Filter Array Designs

Don't Touch That Dial!
Color Television Madness
Four Speakers from Two Channels?
A Problem in Applied Geometry

Chinese Character Encodings

A Phonemic Alphabet
Two Schemes For Elections
Patterns in Nature and Myth

A Note on Large Numbers
A Unified Architecture for Telephone Numbers
On Philosophy and Ethics

Computers

How Does A Computer Work?What Computers Are Made FromComputer ArithmeticThe General Layout of a ComputerThe Subroutine CallThe Old Days: Computing Without RAMThe Old Days: Decimal ComputersThe Perfect Computer?Minimizing ChangeNot Quite RISCA Historical View of FORTRANRemembering APLComputer Architectural PreferencesComputer Front PanelsThe Punched CardPrint Train TriviaPrinting Terminals and Proportional SpacingDigital Magnetic Tape RecordingReforming ASCII and Unicode

Keyboards Entry/Index Page

Large KeyboardsKeyboards for Genuinely Large Character SetsComments on the Keyboard of the IBM PCKeyboard ArrangementsThe Keyboard Overlay ProblemMaking Keyboards More CompactAn Attempt at a Popular KeyboardScan Codes Demystified

Mathematics

The Slide RuleInfinityArchimedean SolidsThe Fourth DimensionRotations of a DodecahedronExamples of GroupsTwo Famous EquationsEuler's ConstantSphere PackingsGödel's Theorem and the Halting ProblemMagic SquaresThe Mandelbrot FunctionDiophantus at the Printer's ShopChange Ringing

Tilings Entry/Index Page

The 17 Wallpaper GroupsPentagonal TilingsOctagonal TilingsDodecagonal TilingsHeptagonal Tilings

Chess Entry/Index Page

A Few OpeningsChess NotationThe Immortal Game (Anderssen-Kieseritzky)The Immortal 50th Game (La Bourdonnais-MacDonnell)

Comments on the RulesThe Crisis in ChessDynamic ScoringA Proposed Rating SystemTournament Tiebreaking

Well-Known Forms of ChessTraditional Enlarged Forms of ChessWarring States ChessThe Game of the Three KingdomsJetan, Barsoom's Game of ChessThe Game of BattleChess-DraughtsHexagonal ChessHexagonal Chess, Part 2S. Waider's Chess for Three PlayersEnlarged and Improved ChessFour-Player Chess

Leaping Bat ChessRandom Variant ChessChess 2016Corrected Random Variant ChessThree-Dimensional ChessEngagement ChessFive-Player ChessAn Unusual Board for Three-Player ChessSpectral Realm ChessHalf-Shogi ChessTemporary Marsellais ChessAntimatter Universe ChessAn Ordinary VariantAntimatter Universe Flag ChessYet Another Ordinary VariantRotating Spaceship ChessA Problem CorrectedPrequel ChessReformed ShatranjTwo Off-Centre Ordinary VariantsSnake Chess

Checkers Entry/Index Page

Two-Move and Three-Move RestrictionsThe Perfect Game [of checkers]?Other Forms of CheckersHasami Shogi, Seega, and Other Related GamesLudus LatrunculorumEnglish Gothic Double Checkers

Board Games

Board Games Other Than ChessA Few Board Games of InterestComments on Wei Ch'i (or Go, or Baduk)Other Uses for a Go BoardThe Greatest Modern Board Game of SkillBackgammonThe Jungle GameRithmomachyThe Perfect [board] Game?Making Wargames More ComplicatedMaking Full Use of Three Ordinary DiceThe World is RoundMaking Board Games More ComplicatedSpace Battles in Three DimensionsThe Real Game of BridgeSiberian Semi-Contract Whist (or Bridge)Bridge for Six: Trivial WhistCounting Tricks Before They're HatchedThe Semi-Tarock Deck

Science Entry/Index Page

A Few Words About StarsA Space Habitat DesignTravel to MarsLining up the PlanetsThe Equation of TimeThe Inconstant MoonThe Einstein-Podolsky-Rosen experimentsThe Fine-Structure ConstantPunctuated Equilibria

Telescopes Entry/Index Page

How a Telescope WorksKinds of TelescopesTelescope MountingsEyepiecesIntroduction to Geometrical Optics

Calendars Entry/Index Page

Perpetual CalendarsA Luni-Solar CalendarA Simplified Calendar ProposalJulian Day NumbersA Martian CalendarA Modest Proposal for the Abolition of the Leap SecondHappy Easter!Happy Hanukkah!The Mayan Calendar

Unit Conversions Unit Conversions

Printer's UnitsTemperature ScalesFrom Gold Coins to Cadmium LightGauge is Not ScaleThe Size of the Piano KeyboardSome Unusual Units of LengthOld Feet and Old PoundsAvoiding the Metric System

Music

The Musical ScaleMore Complicated TemperamentsA Bit About Musical NotationSome Interesting KeyboardsA Bit About ChordsApproximating Equal TemperamentThe Hammond OrganA Minor Mystery: The Chorus Tone Generator

A Computer Architecture
A Computer Architecture
Entry/Index Page

Memory-Reference InstructionsAdditional InstructionsBasic ArchitectureTagged Operation ModesRestricted FunctionalityOff-Chip Processing

A Computer Language
A Computer Language
Preview Page

Basic InformationWriting an EXALT ProgramArithmetic StatementsControl StructuresType DeclarationStorage ClassesSubprogramsParallel ProcessingUser-Defined TypesProgram Source ModificationExpression EvaluationInput/OutputDatabase ManagementException HandlingAdvanced FeaturesAppendix II: Implementation Notes

Contact Information and Notes


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Copyright (c) 2000, 2001, 2002, 2004, 2005, 2008, 2010, 2011, 2012 John J. G. Savard