This section describes several additional features available in this mode over and above basic memory-reference operations applied to vectors.
It describes extra instructions that perform functions such as setting mask bits based on the individual elements of a vector, other extra instructions that assist with performing the Fast Fourier Transform, and a class of instructions that allows different operations to be performed in parallel on the individual elements of a vector.
Instructions for setting mask bits corresponding to the values in a vector were present among the short vector instructions. These instructions were special instructions, not standard memory-reference instructions, but had four-bit opcodes patterned after those of the standard memory-reference instructions, along with a separate three-bit byte indication, as part of the second word of the instruction.
Instructions having this function are also provided for use with those long vector addressing modes that have a long vector register as their destination. These instructions, however, are standard memory-reference instructions.
No opcodes exist corresponding to the opcodes used for this purpose with short vectors for the floating types, however. As this is a function requiring only one operand, this is dealt with by performing the integer operation when the destination register is zero, and the corresponding floating-point operation when the destination register is four.
The opcodes so used are the ones corresponding to the unsigned compare, multiply extensibly, and divide extensibly instructions, which are not usable with long vectors.
That is, for testing a vector in memory, we have the opcodes:
021100 1210xx SMBLVZB Set Mask Bit Long Vector if Zero Byte 021600 1210xx SMBLVPB Set Mask Bit Long Vector if Positive Byte 021700 1210xx SMBLVNB Set Mask Bit Long Vector if Negative Byte 021100 1214xx SMBLVZM Set Mask Bit Long Vector if Zero Medium 021600 1214xx SMBLVPM Set Mask Bit Long Vector if Positive Medium 021700 1214xx SMBLVPM Set Mask Bit Long Vector if Negative Medium 023100 1210xx SMBLVZH Set Mask Bit Long Vector if Zero Halfword 023600 1210xx SMBLVPH Set Mask Bit Long Vector if Positive Halfword 023700 1210xx SMBLVNH Set Mask Bit Long Vector if Negative Halfword 023100 1214xx SMBLVZF Set Mask Bit Long Vector if Zero Floating 023600 1214xx SMBLVPF Set Mask Bit Long Vector if Positive Floating 023700 1214xx SMBLVPF Set Mask Bit Long Vector if Negative Floating 025100 1210xx SMBLVZ Set Mask Bit Long Vector if Zero 025600 1210xx SMBLVP Set Mask Bit Long Vector if Positive 025700 1210xx SMBLVN Set Mask Bit Long Vector if Negative 025100 1214xx SMBLVZD Set Mask Bit Long Vector if Zero Double 025600 1214xx SMBLVPD Set Mask Bit Long Vector if Positive Double 025700 1214xx SMBLVND Set Mask Bit Long Vector if Negative Double 027100 1210xx SMBLVZL Set Mask Bit Long Vector if Zero Long 027600 1210xx SMBLVPL Set Mask Bit Long Vector if Positive Long 027700 1210xx SMBLVNL Set Mask Bit Long Vector if Negative Long 027100 1214xx SMBLVZQ Set Mask Bit Long Vector if Zero Quad 027600 1214xx SMBLVPQ Set Mask Bit Long Vector if Medium Quad 027700 1214xx SMBLVPQ Set Mask Bit Long Vector if Negative Quad
based on the use of these opcodes within vector-to-vector register mode, and these opcodes, that is, the ones for the unsigned compare, multiply extensibly, and divide extensibly instructions, can also be used for setting mask bits based on the contents of a vector register, or a vector scratchpad element, by using them within the vector register address format, or the vector scratchpad to vector register address format, respectively.
With long vectors, the medium and quad types are allowed, unlike the case of short vectors. This is true both of the long vector registers and the register scratchpad. And the mask bits are only used to control operations involving those registers as well.
In the memory to memory vector instructions of constant and reversed constant type, the S bit, which replaces the I bit for the constant register operand, indicates if 0 that it is found in one of the regular registers, and is indicated by the oR or sR field, and if 1 that it is found in one of the supplementary registers, and is indicated by the oS or sS field of the instruction.
As the identities of the low and high scratchpad registers define the length, the vector-to-scratchpad instructions need no length field; they are similar to multiple-register instructions. None of the vector instruction formats allows the multiply extensibly or divide extensibly instructions, as they have operands of unequal length.
In the vector register constant and vector scratchpad constant modes, the R bit in the instruction allows the destination vector to be subtracted from the source scalar, or the source scalar to be divided by the destination vector, in forming the result to be placed in the destination vector.
The seven-bit opcode 0110000, which would correspond to an "insert long" instruction, is used for those addressing modes in which the destination is the supplementary registers, for the LTL (Load Transposed Long) instruction. This instruction loads the 64 supplementary arithmetic-index registers with the bit matrix transpose of the operand consisting of 64 values each 64 bits long. Using this instruction twice, combined with rearranging the individual 64-bit values in the supplementary arithmetic/index registers, and moving them out, allows sixty-four bit transpositions on 64-bit words to be carried out in parallel.
As with vector mode, the opcodes that would be used for compare instructions instead specify multiply and accumulate instructions when used in conjunction with long vector instruction formats, giving the seven-bit opcodes:
0010001 MAH Multiply and Accumulate Halfword 0100001 MA Multiply and Accumulate 0110001 MAL Multiply and Accumulate Long 1000001 MAM Multiply and Accumulate Medium 1010001 MAF Multiply and Accumulate Floating 1100001 MAD Multiply and Accumulate Double 1110001 MAQ Multiply and Accumulate Quad
When what would have been the dR field of a conventional memory-reference instruction equals 1, the following additional operations involving long vectors are defined:
0000000 BRL16B 0010000 BRL16H 0100000 BRL16 0110000 BRL16L 0000010 BRL32B 0010010 BRL32H 0100010 BRL32 0110010 BRL32L 0000011 SH32B 0010011 SH32H 0100011 SH32 0110011 SH32L 0000100 BRL64B 0010100 BRL64H 0100100 BRL64 0110100 BRL64L 0000101 SH64B 0010101 SH64H 0100101 SH64 0110101 SH64L 0000110 US128B 0010110 US128H 0100110 US128 0110110 US128L 0000111 SH128B 0010111 SH128H 0100111 SH128 0110111 SH128L 1000000 BRL16M 1010000 BRL16F 1100000 BRL16D 1110000 BRL16Q 1000010 BRL32M 1010010 BRL32F 1100010 BRL32D 1110010 BRL32Q 1000011 SH32M 1010011 SH32M 1100011 SH32D 1110011 SH32Q 1000100 BRL64M 1010100 BRL64F 1100100 BRL64D 1110100 BRL64Q 1000101 SH64M 1010101 SH64F 1100101 SH64D 1110101 SH64Q 1000110 US128M 1010110 US128F 1100110 US128D 1110110 US128Q 1000111 SH128M 1010111 SH128F 1100111 SH128D 1110111 SH128Q
These are the various Bit-Reversed Load instructions and the various Shuffle instructions.
For the BRL64 instructions, the range must be the range of locations within a vector:
(0,63)
and the instruction loads register abcdef (in binary) of the destination from register fedcba of the source. This operation has some use with the Fast Fourier Transform algorithm, as we will see below.
For the BRL32 instructions, the range must be one or both of the ranges:
(0,31)(32,63)
and within each range, register xabcde of the destination is loaded from register xedcba of the source.
For the BRL16 instructions, the range must be any contiguous combination of the following subranges:
(0,15)(16,31)(32,47)(48,63)
and within each range, register xxabcd of the destination is loaded from register xxdcba of the source.
Thus, a BRL16 instruction takes elements 0 through 16 of the source, and places them in the destination in the order:
0 8 4 12 2 10 6 14 1 9 5 13 3 11 7 15
The SH32 and SH64 instructions have the same ranges as the BRL32 and BRL64 instructions. A Shuffle instruction combines elements from the first and second halves of each subrange in the source by taking one element from each half in turn alternately.
Thus, an SH32 instruction takes the elements 0 through 31 of the source, and places them in the destination in the order:
0 16 1 17 2 18 3 19 4 20 5 21 6 22 7 23 8 24 9 25 10 26 11 27 12 28 13 29 14 30 15 31
The range given for an SH128 instruction must also be from 0 to 63, but its operands must be even-numbered long vector registers or long vector scratchpad locations, as the source and destination are considered to be the entire addressed register and the entire register following.
The shuffle instructions are also intended for use in performing Fast Fourier Transform calculations. One long vector register would normally contain the real parts of the numbers involved, and another one the complex parts: the diagram below, showing the classic Cooley-Tukey Fast Fourier Transform algorithm in its original form, followed by the reversed, or Sande-Tukey form of the algorithm, shows why the shuffle operation is highly useful to an efficient fast Fourier transform using vector arithmetic.

All three formulations are equivalent, but the third performs all its operations with vectors of the maximum length. Since the operations, in this eight point FFT, use vectors of four items, it is also clear why, given the ability to perform vector operations on vectors with 64 elements, the SH128 instruction needed to be defined.
Note that while the operation in the last column of the FFT using a shuffle after each stage appears the same as that for the classic Cooley-Tukey algorithm, the elements of the transformed vector are not in natural order, but are in bit-reversed order within each half, which makes bit-reversed operations having half the length of the shuffle used still relevant. Thus, the algorithm illustrated in the third part of the diagram is the Pease framework for the Fast Fourier Transform.
It is intended that a 128-point FFT would make use of the SH128 and BRL64 instructions, where the real parts of the first 64 points, the imaginary parts of the first 64 points, the real parts of the second 64 points, and the imaginary parts of the second 64 points would each occupy a vector.
The US128 instructions perform the inverse operation of the SH128 instructions, and are used in converting arrays of complex numbers into separate vectors of their real and imaginary parts.
It should be noted that a more modern form of the Fast Fourier Transform, the Stockham framework, is currently more popular than the Pease framework:

This form of the FFT corrects the flaw of the Pease framework, and presents its result with elements in order. However, a different transposition of vector elements is required at each stage of the algorithm, first a shuffle of individual elements, then a shuffle of pairs of elements, then a shuffle of groups of four elements, and so on. For hardware acceleration with 64-element vectors, therefore, the Stockham framework requires that five special operations be defined, while the Pease framework requires only two: SH128 and LBR64. In the case of short vector operations, where the length of the vector, rather than the number of its elements, is fixed, it is the Stockham framework rather than the Pease framework which is simpler to implement, and thus it is the framework for which hardware assist instructions are provided there.
When the op2 field equals 2, another set of useful operations involving rearranging the items within a vector of 64 elements is provided.
Once again, the first four bits of the main opcode indicate the type of the operands:
0000 byte 0010 halfword 0100 integer 0110 long 1000 medium 1001 floating 1010 double 1011 quad
and this time the last three bits indicate displacements:
X Y
000 -1 -1
001 0 -1
010 +1 -1
011 -1 0
100 +1 0
101 -1 +1
110 0 +1
111 +1 +1
where the 64 elements of a long vector are considered to be arranged in a square array in the following order:
56 57 58 59 60 61 62 63 48 49 50 51 52 53 54 55 40 41 42 43 44 45 46 47 32 33 34 35 36 37 38 39 24 25 26 27 28 29 30 31 16 17 18 19 20 21 22 23 8 9 10 11 12 13 14 15 0 1 2 3 4 5 6 7
and a displacement of (+1,0) means that element 18 is loaded from element 19, increased by one in the X direction; a displacement of (0,+1) means that element 18 is loaded from element 26, an increase of one in the Y direction.
The instruction is maskable, and the rows and columns are both considered to wrap around, so that if 7 comes after 6, 0 comes after 7. These instructions allow values in a long vector to interact with their nearest neighbors where a long vector is considered to be acting as part of a two-dimensional array of numbers.
In order to keep the 64 arithmetic-logic units of the long vector unit as busy as possible, while stopping short of having 64 separate instruction streams, instruction modes are defined in which one to three mask registers can be designated in an instruction.
This type of operation is available in vector register mode; although it is not available in alternate mode or in full opcode alternate mode, it is available in semi-RISC mode, because of the availability of some additional opcode space not used for memory-reference instructions in that mode.
If one mask register is designated, instead of merely indicating whether or not an operation is performed, it indicates which of two operations are performed.
Similarly, two mask registers indicate, by means of their corresponding bits, which of four operations are performed on each of the 64 values accessed in parallel in the supplementary registers, the long vector registers, or the long vector scratchpad.
And three mask registers indicate one of eight possible operations.
The type field in the instruction has the usual interpretation, and can indicate fixed-point as well as floating types.
The possible operations are:
000 no operation 001 subtract reversed 010 load 011 divide reversed 100 add 101 subtract 110 multiply 111 divide
There is a load instruction, causing the destination to be replaced by the source, but no store instruction, since that cannot easily be executed in parallel with the other operations.
Subtract reversed replaces the destination with the source minus the destination, and divide reversed replaces the destination with the source divided by the destination.
The bottom portion of the diagram shows the last part of the instruction, having the same form for two-way, four-way, and eight-way instructions, which gives the two operands to the instruction.
The instructions used for this feature have the following form:

Each instruction includes a beginning part, in the format shown.
The two-way vector operation instructions, if acting on fixed-point vectors, occupy the opcode space left over from standard register to register instructions; if acting on floating-point vectors,they occupy the opcode space continuing from standard memory-reference instructions. In both case, the opcode space left over by the fact that a standard seven-bit opcode does not begin with the first two bits equal to 11 is used.
The opcode space left over by the load and store instructions with standard indexing when the base register is zero, as this is not needed to indicate an alternate way of expressing register to register forms of these instructions is what is used by both the four-way and eight-way vector operation instructions.
Each instruction also includes an end part, in the format shown in the diagram. Note that the end part of the instruction always begins with a 1.
When a halfword beginning with a 0 is found immediately after the end of the beginning part of the instruction, that means this halfword is the middle part of the instruction, and that the instruction is ranged; the low and high destination scratchpad fields of the instruction specify the start and end of the contiguous group of elements, from among the possible 64 elements of a vector, that are operated upon by the instruction.